The GBA Pixel BookWhen the Game Boy Advance debuted in 2001, the game industry was supposed to have moved on. In the years before, systems like Sonys PlayStation had asserted that the future of games had three dimensions. The new millennium, many agreed, would be a place of polygons, not pixels. And then as told in The GBA Pixel Book the Game Boy Advance landed on shelves, dazzling fans as it put 2D worlds front and centre of its offering. Nintendos compact pixel art
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