Supplement #16: Adventure SeedsThe game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed. You need an adventure, quick. This book finishes the referee's toolkit 'trilogy' that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods
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